#pragma once

#include <vector>
#include "RenderState.h"
#include "../../ResourceManagement/Texture.h"
#include "../../ResourceManagement/Shader.h"

class MaterialPass
{
private:
	std::vector<Shader *> m_ShaderVector;
	std::vector<Texture *> m_TextureVector;
	RenderState * m_RenderState;
public:
	MaterialPass(void);
	~MaterialPass(void);
};

